Gggg

Gggg

@gggg1

Member since: April 2025

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Recent Generations

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bluming roze on the head of aliment which is on the head of rabbit

Apr 23, 2025

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icon of god play suxsaphone, realistic

Apr 23, 2025

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A stage suspended high above Earth inside a glass space elevator, where post-human performers made of liquid metal and holograms sing into void. Mid-shot composition using 70mm cinema lens, blue ambient bounce light from Earth, spotlight bloom from overhead satellites, dynamic cloth physics on anti-grav garments, reflectivity maps on facial surfaces, scored in silence.

Apr 23, 2025

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The interior of a redwood tree hollowed out into a gothic cathedral, where the stained glass is made of living fungal veins, pulsing bioluminescence. Macro architectural capture, 24mm wide-angle lens, subsurface scattering on walls, layered moss and dirt shaders, golden ambient light shafts from top, simulated spore particles floating in midair.

Apr 23, 2025

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Ghostlike figures walking through a metropolis in semi-transparent high fashion garments that glitch into polygons. Shot at twilight with long exposure to blur lights. Lens: 35mm f/1.8, ISO 800, 1.2s shutter, clothes rendered in cloth simulation engine (Marvelous Designer), spectral shaders applied, color grade inspired by Raf Simons campaign with data-moshing distortion layer..

Apr 23, 2025

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A surreal garden grown from AI brain patterns, where neuron trees pulse with glowing tendrils and fractal flowers bloom in recursive spirals. Shot at golden hour with volumetric sun rays. DoF focus stacking technique, ultra-sharp 16K render, real-world terrain scanned base, overlayed with generated fractal geometry (mandelbrot and julia sets), glowing edge post-processing.

Apr 23, 2025

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A gravity-defying temple formed of glass and light, situated on the lip of a black hole’s accretion disc. Sunlight bends visibly around the structure. HDRI lighting, 32-bit float, panoramic shot using fisheye lens, f/11 for infinite depth, volumetric scattering enabled, simulated gravitational lensing, rendered with ray tracing and PBR shaders for crystalline refractions.

Apr 23, 2025

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A close-up portrait of a person mid-expression, face partially fragmented by glitch noise, with time distortion artifacts and lens flare like solar streaks. Front-lit with chromatic aberration, 50mm f/1.2, 4K cinematic render, post-processing includes RGB channel splitting, grain overlay, bloom on highlights. Inspired by experimental fashion editorials and vaporwave aesthetics.

Apr 23, 2025

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A fully-articulated falcon composed of brushed titanium and carbon fiber, wings extended mid-dive in a supersonic wind tunnel. Background is high-pressure steam and motion blur streaks. FOV 35mm, shutter 1/2000, ISO 1600, rim lighting from top-left, dual-tone gradient on body panels. Rendered in KeyShot with hard reflections and anisotropic metal maps, highly cinematic.

Apr 23, 2025

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A flooded renaissance chapel under the ocean, its cracked marble columns encrusted with coral and jellyfish drifting through stained glass. Underwater ultra-macro shot, f/1.4, 85mm lens, depth of field focused on foreground coral. Photorealistic caustics, high subsurface scattering on jellyfish, fog volume rendering, dynamic lighting from torchfish, Unreal Engine 5 + volumetric shaders.

Apr 23, 2025

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A sprawling futuristic city with crystalline skyscrapers made of semi-transparent silicon and chrome, bathed in an aurora borealis of synthetic neon tones (cyan, magenta, electric green). Shot at night, aerial view, tilt-shift lens, f/2.8, ISO 400, 1/100 shutter. Cinematic fog pass, ultra-detailed textures (4096x4096), octane render, color grading in teal-orange scheme, bokeh highlights on lens.

Apr 23, 2025

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Towering buildings constructed from clock faces, hourglasses, and wrinkled sheets of paper, each floor representing a different era. People walk sideways along timelines, portals open between memories. Dreamcore surrealist style, ultra-detailed rendering, Salvador Dalí meets brutalist architecture

Apr 23, 2025